Zephra for Barbaric!
Tuesday, February 24, 2026
Mighty Thewsday: Conan's Zephra for Barbaric!
Zephra for Barbaric!
Monday, February 23, 2026
Marvel Monday: Nighthawk for Superpowered!
Combat 2
Knowledge 0
Physical 2
Social 1
Stealth 2
Superpower 1
Technology 1
Endurance 17
Lifeblood 36
Move 10m; Fly 20m
Weakness Seeks the limelight
Traits: Assassin; Blind Fighter; Pugilist
Origin Alchemy
Powers:
Common: Wealth
Only available at night: Agility; Evasive; Strength
Technology: Blast (Wing Guns); Flight; Signature Weapon: Claws
Attacks: Wing Guns 3d AV 2d; Claws DM+2, 3d AV 1D; Unarmed 2d
Armor 4 Protection
Sunday, February 22, 2026
DC Day: Booster Gold & Skeets for Superpowered!
Booster Gold for Superpowered!
Combat 1
Knowledge 0
Physical 2
Social 2
Stealth 0
Superpower 2
Technology 1
Endurance 28
Lifeblood 41
Move 10m; Fly 20m
Weakness Arrogant
Trait Empath
Origin Time traveller from the future
Powers (All powers come from his suit)
Common (Armor, Blast, Flight, Sidekick*)
Force (Protection, Shield)
Attacks Blaster Gloves: 3d AV 2d; Unarmed 1d
Armor 2d Protection
*Skeets - Rank 3
Knowledge 3
Physical 0
Social 0
Stealth 0
Superpower 1
Technology 3
Endurance 20
Lifeblood 30
Move Fly 20m
Weakness No appendages
Trait Savant: History, Mathematics
Origin Time traveller from the future
Powers
Common (Armor, Blast, Flight)
Attacks Optic Blast: 3d AV 2d
Armor 2d
Thursday, February 19, 2026
Thor's Day: The Rook for Superpowered! and the Quantum Engine
A few years ago I discovered Stellagama Publishing's variations on the Cepheus Engine one of which, the Quantum Engine that powers Barbaric! and Superpowered!, really spoke to me. For one reason or another I moved away from it to the Cypher System, TinyD6, and Savage Worlds but, I've recently rediscovered it and have taken a shot at making some superheroes and supervillains as I ramp up for a new campaign set in DC's Opal City.
The Rook for Superpowered!
Combat 2
Knowledge 0
Physical 1
Social 0
Stealth 2
Superpower 0
Technology 0
Endurance 18
Lifeblood 41
Move 10m
Weakness Activation of Powers takes 1 turn
Trait Blind Fighter
Origin Mystical Avatar
Powers Weapons (Defense, Dervish, Signature Weapon: Pistol)
Attacks Pistol: DM +2 4d AV 1d; Unarmed 1d
Armor 2 (Cloth)
Michael Sloane and his husband Leo were celebrating their 5th wedding anniversary at the Prism club when the gunman opened fire. Michael was shot in the throat but he barely noticed as he watched Leo's corpse slump to the dance floor. Screams of anguish and pain mixed with gunfire as Michael's whole world was violently ripped apart by vicious lunatic. As he sank down on his knees, with each heartbeat bringing him closer to oblivion, an angel in black appeared to him and offered him vengeance. They told him it would give him the power to make his city a better place for all. There was no hesitation as Michael Sloane died and the Rook was born.
The angel Raguel is the Rook's mentor and has provided him with a new face and identity. He is now Peter Carthage a community activist in Opal City which provides the Rook plenty of information on who is being preyed upon so that he may turn the predators into his next kills.
Tuesday, February 17, 2026
Mighty Thewsday: Conan's Keepers of the Crypt for Barbaric!
Keepers of the Crypt for Barbaric!
Friday, February 13, 2026
Spotlight on Pocket Barbarian
I didn't get into Traveller or the Cepheus Engine until a few years ago. Looking into it I discovered Stellagama's Cepheus Faster Than Light and then their Cepheus Quantum/Quantum Engine and it really captured me. Quantum uses 6-7 Skills, things like Combat, Lore, Sorcery, etc. There are not "Attributes" in the game but it does have Traits that work like Feats in d20 games. I really dig how Omer Golan-Joel, the owner of Stellagama, and his collaborators have expanded the Quantum Engine into horror, superheroes, sword and sorcery, and the post-apocalyptic genres.
I'm a big fan of what they publish and recently picked up Pocket Barbarian a 4 page sword and sorcery RPG. PB uses 2d6 plus Skill with the following results: 6 or less is a Failure, 7-9 is a Partial Success, and 10 or higher is a Full Succes. Skills function more like Attributes in other games and they are Combat, Lore, Physical, Social, Sorcery, and Stealth and you allocate 5 points among them with no more than 3 points in any of them. You then pick an Archetype, which has similar design space to Traits, that grants you Advantage on your die rolls if they apply. Unlike Quantum PB uses a wound system instead of Life Blood and Endurance.
The game also includes Monsters and Spells. Spellcasting is a roll using Sorcery and you lose access to the spell for the rest of the day on a failed roll which reminds me of Shadowdark.
This whole package is $1 and I cannot recommend it enough. I have enjoyed everything Stellagama has published over the years and always look forward to new releases.
Friday, February 6, 2026
Thundarr the Barbarian #1 from Dynamite
I remember seeing Thundarr the Barbarian for the first time on Saturday Morning as a kid. It was this really cool blend of Star Wars, Conan, and Tarzan. It never made sense to me why there weren't action figures.
The first issue from Dynamite came out Wednesday and it's pretty good. Jason Aaron is the writer and we get a tight story that leads into what looks to be a steep battle between Thundarr, Princess Ariel, and Ookla the Mok and a bunch of Sorcerers including Gemini. I hope we get an origin story at some point but I'll take what I can get. My biggest grip is that Dynamite comics tend to feel a bit light on pages compared to Image or DC.
Head to your local comic store before the Demon Dogs get #1.
Mighty Thewsday: Conan's Zephra for Barbaric!
Zephra for Barbaric! Immortal weretiger. Stamina 20, Defense 9+, Move 20m/round, Armor 1, Claws and Teeth (melee, 2d6 damage each, claws...